A studio with reference boards and a render on a large display

About

Hello, I'm a 3D artist

I make photoreal and stylized renders for people who build worlds — studios, brands, and indie developers. This is placeholder copy you can replace with your own bio.

A little about me

Clean topology, believable materials, lighting that sells the shot

Replace this section with your own story — where you trained, the pipeline you love, and the kind of work you're looking for.

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I've spent the last several years working across the 3D pipeline for studios, brands, and indie developers. My work leans toward believable materials and considered lighting, whether the brief is photoreal or stylized. I love the moment a flat blockout suddenly reads as a real place — when the light and the surfaces finally agree.

I work end to end — sculpting in ZBrush, retopo and UVs where a mesh needs to be game-ready, texturing in Substance, and rendering in Cycles, Redshift, or EEVEE depending on the deliverable. Whatever the tool, I try to leave the shot with weight and atmosphere.

This is example copy. Swap in your real background, your favorite tools, and the kinds of projects you'd most like to take on. A short, honest bio tends to connect with clients far more than a long résumé.

What I do

Ways we can work together

Character art

Hero and game-ready characters from sculpt to render — clean topology, PBR texturing, and rigs on request for consistent, believable results.

Environments

Atmospheric environments and set dressing, from modular kit-bashed scenes to hero establishing shots with real depth and mood.

Product viz

Photoreal product renders for e-commerce and marketing — custom shaders, studio lighting, and any angle you need for a premium look.

Motion & personal work

Looping motion studies, title cards, and self-directed experiments — the personal pieces that keep the commissioned work sharp.

Selected clients & recognition

A few highlights

Recognition

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Happy clients

Placeholder for testimonials or a short list of the studios and brands you've worked with. Repeat clients and warm referrals say a lot about how you work.

Shipped work

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Good to know

Frequently asked

It depends on scope, but most single renders take one to two weeks including revisions. I'll always confirm a timeline before we start so the dates are clear on both sides.

Let's make something

Tell me about your project and I'll get back to you soon with availability and a quote.